Evaluation of an Automatically-Constructed Graph-Based Representation for Interactive Narrative

Evaluation of an Automatically-Constructed Graph-Based Representation for Interactive Narrative
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交互式叙事的自动构建的基于图的表示的评估

DOI:
10.1145/3337722.3341858
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发表时间:
2020
期刊:
Proceedings of the Foundations of Digital Games 2019
影响因子:
--
通讯作者:
Partlan, N.
Partlan, N.
中科院分区:
--
文献类型:
--
作者:
Partlan, N.

文献摘要

相似文献

交互性和玩家体验与交互式数字媒体引人注目的叙事的创建密不可分。叙事塑造并支撑着许多此类体验,因此设计师必须构建引人入胜的叙事弧线,同时仔细考虑互动对故事和玩家的影响。由于基于选择的分支和其他玩家行为,叙事在结构上变得更加复杂,设计师需要采用相应功能的模型和可视化来跟踪日益增长的复杂性。然而,以前的交互式叙事模型未能通过自动化、可操作的可视化来完全捕获交互式元素。在本文中,我们描述了一种用于自动构建框架驱动的、基于图形的交互式叙事表示的算法。与之前的方法相比,这种表示更全面、更透明地模拟了叙事的结构和交互特征。我们根据交互式叙事设计和研究团队的研究专家进行的修改后的认知演练,对这种表示进行了初步评估,并描述了未来改进交互式叙事建模和分析的要点。
Interactivity and player experience are inextricably entwined with the creation of compelling narratives for interactive digital media. Narrative shapes and buttresses many such experiences, and therefore designers must construct compelling narrative arcs while carefully considering the effects of interaction on both the story and the player. As the narrative becomes more structurally complex, due to choice-based branching and other player actions, designers need to employ commensurately capable models and visualizations to keep track of that growing complexity. However, previous models of interactive narrative have failed to fully capture interactive elements with automated, operationalized visualizations. In this paper, we describe an algorithm for automated construction of a framework-driven, graph-based representation of interactive narrative. This representation more fully and transparently models structural and interactive features of the narrative than did prior approaches. We present an initial evaluation of this representation, based on modified cognitive walkthroughs performed by interactive narrative design and research experts from our research team, and we describe the takeaways for future improvement on interactive narrative modeling and analysis.