Reflectance and light source estimation for indoor AR Applications
Reflectance and light source estimation for indoor AR Applications
复制标题
室内 AR 应用的反射率和光源估计
DOI:
10.1109/vr.2014.6802072
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发表时间:
2014
期刊:
影响因子:
--
通讯作者:
H. Takemura
中科院分区:
文献类型:
--
作者:
Alexander Plopski;T. Mashita;K. Kiyokawa;H. Takemura
We present an approach which enables real-time augmentation of an environment composed of materials with different texture and reflectance properties without the need of application-specific hardware or extensive preparation. Our solution uses a set of RGB images of a reconstructed model to optimize the reflectance parameters and light location. Each image is decomposed into its specular and diffuse components and we estimate the location of multiple light sources from specular highlights. The environment is stored in a voxel grid and we optimize the reflectance properties and colour of each voxel through inverse rendering. We verify our approach with a simulated environment and present results from a corresponding reconstructed environment.