A Method for Obtaining Skeletons Using a Quasi-Euclidean Distance
A Method for Obtaining Skeletons Using a Quasi-Euclidean Distance
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DOI:
10.1145/321479.321486
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发表时间:
1968-10
期刊:
影响因子:
--
通讯作者:
U. Montanari
中科院分区:
文献类型:
--
作者:
U. Montanari
The problem of obtaining the skeleton of a digitized figure is reduced to an optimal policy problem. A hierarchy of methods of defining the skeleton is proposed; in the more complicated ones, the skeleton is relatively invariant under rotation. Two algorithms for computing the skeleton are defined, and the corresponding computer programs are compared. A criterion is proposed for determining the most significant skeleton points.