Finger sculpting with Digital Clay: 3D shape input and output through a computer-controlled real surface

Finger sculpting with Digital Clay: 3D shape input and output through a computer-controlled real surface
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使用数字粘土进行手指雕刻:通过计算机控制的真实表面进行 3D 形状输入和输出

DOI:
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发表时间:
2003
期刊:
2003 Shape Modeling International.
影响因子:
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通讯作者:
Haihong Zhu
Haihong Zhu
中科院分区:
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文献类型:
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作者:
J. Rossignac;M. Allen;W. Book;A. Glezer;I. Ebert‐Uphoff;Christopher D. Shaw;D. Rosen;S. Askins;Jing Bai;P. Bosscher;Joshua Gargus;Byungmoon Kim;Ignacio Llamas;Austina Nguyen;G. Yuan;Haihong Zhu

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美国国家科学基金会(NSF)的数字黏土项目专注于一种计算机控制的物理设备的设计、原型制作、集成和验证,该设备能够根据数字3D模型的变化或人手施加压力的变化呈现出各种各样可能的形状。尽管它显然是3D图形用户界面自然且不可避免的演进,但它前所未有的功能在3D显示、3D输入以及协作式3D设计的技术和范式方面是一次重大飞跃。在本文中,我们对数字黏土项目进行了概述,并讨论了为数字黏土设计且使用常规3D输入/输出硬件制作原型的一种新的手指雕塑界面所面临的挑战、设计选择和初步解决方案。
The NSF Digital Clay project is focused on the design, prototyping, integration, and validation of a computer-controlled physical device capable of taking any of a wide range of possible shapes in response to changes in a digital 3D model or to changes in the pressure exercised upon it by human hands. Although it clearly is a natural and unavoidable evolution of 3D graphical user interfaces, its unprecedented capabilities constitute a major leap in technologies and paradigms for 3D display, for 3D input, and for collaborative 3D design. In this paper, we provide an overview of the Digital Clay project and discuss the challenges, design choices, and initial solutions for a new finger sculpting interface designed for the Digital Clay and prototyped using conventional 3D I/O hardware.