High fidelity reconstruction of the ancient Egyptian temple of Kalabsha

High fidelity reconstruction of the ancient Egyptian temple of Kalabsha
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高保真重建古埃及卡拉布​​沙神庙

DOI:
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发表时间:
2004
期刊:
International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa
影响因子:
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通讯作者:
Philippe Martinez
Philippe Martinez
中科院分区:
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文献类型:
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作者:
V. Sundstedt;A. Chalmers;Philippe Martinez

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古埃及的Kalabsha神庙可以追溯到公元前30年。1963年,这座寺庙被拆除并搬到了一个新的地方,以保护它免受纳赛尔湖上升的沃茨的影响。与考古学家合作的计算机图形学使得在计算机上重建寺庙成为可能,将其放回原始位置和方向,并照亮它,因为它可能出现在大约2000年前。准确性是最重要的,在这样的考古重建时,调查如何一个网站可能出现在过去。未能使用最高的保真度意味着有一个非常真实的危险歪曲过去。 本文介绍了实用的方法,应采取,以创建一个高保真重建和逼真的照明模拟的古埃及寺庙。
The ancient Egyptian temple of Kalabsha dates back to 30 BC. In 1963 the temple was dismantled and moved to a new site in order to save it from the rising waters of the Lake Nasser. Computer graphics in collaboration with Egyptologists makes it possible to recreate the temple on a computer, place it back to its original location and orientation, and illuminate it, as it may have appeared some 2000 years ago. Accuracy is of the highest importance in such archaeological reconstructions when investigating how a site might have appeared in the past. Failure to use the highest fidelity means there is a very real danger of misrepresenting the past. This paper describes the practical methodology that should be undertaken in order to create a high fidelity reconstruction and realistic lighting simulation of an ancient Egyptian temple.