Teaching sustainability in tourism education: a teaching simulation

Teaching sustainability in tourism education: a teaching simulation
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旅游教育中的可持续性教学:教学模拟

DOI:
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发表时间:
2020
影响因子:
9
通讯作者:
P. Whitelaw
P. Whitelaw
中科院分区:
管理学3区
文献类型:
--
作者:
G. McGrath;L. Lockstone;F. Ong;E. Wilson;M. Blaer;P. Whitelaw

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摘要 针对可持续旅游教学模拟的缺乏,本文详细介绍了目的地开发游戏模拟的设计、开发、测试和验证,旨在加强可持续旅游原理的教学。我们讨论了模型开发的两个阶段,包括使用系统动力学开发的早期游戏和基于代理的建模扩展的进化版本,结合了羊群领导框架和网络理论,它们共同提供了一个框架,用于考虑模拟交互中引发的人类动态。对于研究 1,模拟验证基于澳大利亚高等教育机构教职员工和学生的反馈,该机构对学生在课堂环境中使用模拟的情况进行了评估。该模拟向学生展示了旅游目的地决策的复杂性,同时强调了更广泛的利益相关者互动的必要性。我们详细介绍了研究 2 的初步验证,作为进一步测试的前提。开发过程强调了使用这种模拟作​​为教学工具的连贯且熟悉的背景作为背景的重要性。进一步的验证将在不同的机构进行,以试验和观察模拟的不同吸收模式。
Abstract Addressing the dearth of sustainable tourism teaching simulations, this article details the design, development, testing and validation of a destination development game simulation designed to reinforce the teaching and learning of sustainable tourism principles. We discuss two stages of model development, including an earlier game developed using system dynamics and an evolved version with agent-based modelling extensions, incorporating a flock leadership framework and network theory, which together provided a framework for considering the human dynamics provoked within the simulation interaction. For Study 1, simulation validation was based on feedback received from staff and students of an Australian higher education institution for which students were assessed on their use of the simulation in a classroom setting. The simulation illustrated to the students the complexity of decision-making in tourism destinations, while highlighting the need for a broader range of stakeholder interactions. We detail the initial validation of Study 2 as a precursor to further testing. The development process has highlighted the importance of a coherent and familiar context as background to using such a simulation as a teaching and learning tool. Further validation will be conducted in diverse institutions to trial and observe different modes of uptake of the simulation.