All Work and No Play? Judging the Uses of Mobile Phones in Developing Countries

All Work and No Play? Judging the Uses of Mobile Phones in Developing Countries
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只工作不玩耍?

DOI:
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发表时间:
2014
期刊:
影响因子:
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通讯作者:
Peppino Ortoleva
Peppino Ortoleva
中科院分区:
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文献类型:
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作者:
Araba Sey;Peppino Ortoleva

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尽管信息与通信技术(ICTs)蕴含着多种可供性,但大多数信息通信技术促进发展(ICTD)的干预措施往往期望技术主要被用于“严肃”的目的。然而,用户行为表明,与被认为更有可能产生发展成果的其他行为相比,休闲相关活动占据显著位置。哲学家、心理学家和人类学家所提出的关于游戏的理论为理解这些游戏行为提供了有用的观点。本文回顾了信息通信技术促进发展领域内对手机使用的典型立场,并主张重新构建信息通信技术促进发展的话语体系,承认对技术的娱乐性使用对于个人发展以及适应社会和技术变革至关重要。
Despite the multiplicity of affordances embedded in information and communication technologies (ICTs), most ICTs for development (ICTD) interventions tend to expect that technology will be used primarily for “serious” purposes. However, user behaviors suggest that leisure-related activities feature prominently compared to other behaviors considered more likely to generate development outcomes. Theories about play developed by philosophers, psychologists, and anthropologists offer useful ideas to understand these ludic behaviors. This article reviews typical stances toward mobile phone use within the ICTD community and argues for a reframing of ICTD discourse that acknowledges playful uses of technology as essential for personal development and adaptation to social and technological change.