Feasibility Study: Moving Non-Homogeneous Teams in Congested Video Game Environments
Feasibility Study: Moving Non-Homogeneous Teams in Congested Video Game Environments
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DOI:
10.1609/aiide.v13i1.12919
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发表时间:
2017-10
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影响因子:
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通讯作者:
Hang Ma;Jingxing Yang;L. Cohen;T. K. S. Kumar;Sven Koenig
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文献类型:
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作者:
Hang Ma;Jingxing Yang;L. Cohen;T. K. S. Kumar;Sven Koenig
Multi-agent path finding (MAPF) is a well-studied problem in artificial intelligence, where one needs to find collision-free paths for agents with given start and goal locations. In video games, agents of different types often form teams. In this paper, we demonstrate the usefulness of MAPFalgorithms from artificial intelligence for moving such non-homogeneous teams in congested video game environments.