Pecunia Olet: The Role of Incidental Disgust in the Ultimatum Game

Pecunia Olet: The Role of Incidental Disgust in the Ultimatum Game
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DOI:
10.1037/a0022820
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发表时间:
2011-08-01
期刊:
影响因子:
4.2
通讯作者:
Magon, Stefano
Magon, Stefano
中科院分区:
心理学1区
文献类型:
--
作者:
Bonini, Nicola;Hadjichristidis, Constantinos;Magon, Stefano

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我们讨论了附带的厌恶情绪在最后通牒游戏中的作用。参与者必须选择是否接受另一名参与者提出的(原文如此)2的提议;120人在释放恶心气味的房间里,120人在没有特别气味的房间里。在气味难闻的房间里,接受率更高。这一影响主要是由男性参与者承担的,他们报告说,他们对这种令人厌恶的气味更反感,并认为这一提议没有女性那么不公平。我们提出了一个自发的贴现解释。在有恶心气味的房间里,接受率更高,因为参与者错误地将优惠引起的厌恶归因于周围令人厌恶的气味。
We address the role of the incidental emotion of disgust in the Ultimatum Game. Participants had to choose whether or not to accept a (sic)2 offer from a (sic)10 pot made by another participant; 120 were in a room where a disgusting smell was released and 120 were in a room with no particular smell. Acceptance rates were higher in the room with the disgusting smell. The effect was mainly carried by the male participants who also reported more disgust with the disgusting smell and judged the offer as less unfair than females. We propose a spontaneous discounting explanation. Acceptance rates were higher in the room with the disgusting smell because participants misattributed the disgust induced by the offer to the ambient disgusting smell.