Generalized shogi and chess are constant-time tastable

Generalized shogi and chess are constant-time tastable
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广义将棋和国际象棋是恒定时间可品尝的

DOI:
10.1049/cp.2015.0601
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发表时间:
2015
期刊:
roceedings of the 12th International Symposium on Operations Research & Its Applications (ISORA 2015), IET Digital Library
影响因子:
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通讯作者:
and Teagun Park
and Teagun Park
中科院分区:
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文献类型:
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作者:
Hiro Ito;Atsuki Nagao;and Teagun Park

文献摘要

相似文献

我们提出了恒定的时间测试算法的广义将棋(日本象棋)和国际象棋。这些问题被称为EXPTIME-完全问题。属性的测试算法(或测试器)如果具有该属性则接受输入,如果它远离高概率具有该属性则拒绝它(例如,至少2/3),只阅读输入的恒定部分。如果存在测试者,则属性被称为可测试的。广义将棋(和国际象棋)问题是,给定n × n棋盘上的任何位置,O(n)个棋子,用于测试“先移动的玩家有获胜策略”的属性。我们提出,这个属性是可测试的将棋和国际象棋。将棋测试是片面的错误和国际象棋测试是令人惊讶的没有错误!在过去的十年中,许多问题被发现是可测试的。然而,几乎所有这些问题都属于NP类。这是关于EXPTIME-完全问题的常数时间可测性的第一个结果。
We present constant-time testing algorithms for the generalized shogi (Japanese chess) and chess. These problems are known to be EXPTIME-complete. A testing algorithm (or a tester) for a property accepts an input if it has the property and rejects it if it's far from having the property in high probability (e.g., at least 2/3) by reading only a constant part of the input. A property is said to be testable if there is a tester. The generalized shogi (and chess) problem is, given any position on √n x √n board with O(n) pieces, for testing the property “the player who moves first has a winning strategy.” We present that this property is testable for both shogi and chess. The shogi tester is one-sidederror and the chess tester is surprisingly no-error! In the last decade, many problems have been found to be testable. However, almost all of such problems are in class NP. This is the first result on constant-time testability of EXPTIME-complete problems.