Optimal Lower Bounds for Distributed and Streaming Spanning Forest Computation

Optimal Lower Bounds for Distributed and Streaming Spanning Forest Computation
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分布式和流式跨越森林计算的最佳下界

DOI:
10.1137/1.9781611975482.111
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发表时间:
2018
期刊:
Electron. Colloquium Comput. Complex.
影响因子:
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通讯作者:
Huacheng Yu
Huacheng Yu
中科院分区:
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文献类型:
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作者:
Jelani Nelson;Huacheng Yu

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我们在两个不同的模型中显示了跨越森林计算的最佳下限: *一个人想要一个全动态跨越森林的数据结构,其中更新可以在$ n $顶点的基础集中插入或删除边缘。唯一的允许查询要求一个跨越的森林,数据结构应以一些给定(潜在的)恒定概率$ \ epsilon> 0 $成功回答。我们证明,任何此类数据结构都必须使用$ \ omega(n \ log^3 n)$存储器。 *网络中有一个裁判和$ n $的顶点,共享公共随机性,每个顶点只知道其社区。裁判没有任何输入。每个顶点都会向裁判发送一条消息,裁判然后以恒定概率$ \ epsilon> 0 $计算图形的森林森林。我们证明,平均消息长度必须为$ \ omega(\ log^3 n)$位。 我们的两个下限都是最佳的,具有AGM Sketch [AGM12]提供的匹配上限(即使概率为$ 1-1/\ MATHRM {POLY}(n)$)。此外,对于第一个设置,我们即使对于低故障概率$ \ delta $,只要$ \ delta> 2^{ - n^{1- \ epsilon}} $,我们也会显示最佳下限。
We show optimal lower bounds for spanning forest computation in two different models: * One wants a data structure for fully dynamic spanning forest in which updates can insert or delete edges amongst a base set of $n$ vertices. The sole allowed query asks for a spanning forest, which the data structure should successfully answer with some given (potentially small) constant probability $\epsilon>0$. We prove that any such data structure must use $\Omega(n\log^3 n)$ bits of memory. * There is a referee and $n$ vertices in a network sharing public randomness, and each vertex knows only its neighborhood; the referee receives no input. The vertices each send a message to the referee who then computes a spanning forest of the graph with constant probability $\epsilon>0$. We prove the average message length must be $\Omega(\log^3 n)$ bits. Both our lower bounds are optimal, with matching upper bounds provided by the AGM sketch [AGM12] (which even succeeds with probability $1 - 1/\mathrm{poly}(n)$). Furthermore, for the first setting we show optimal lower bounds even for low failure probability $\delta$, as long as $\delta > 2^{-n^{1-\epsilon}}$.