Reducing interference in single display groupware through transparency
Reducing interference in single display groupware through transparency
复制标题
通过透明度减少单显示组件中的干扰
DOI:
10.1007/0-306-48019-0_18
复制
发表时间:
2001
期刊:
影响因子:
--
通讯作者:
S. Greenberg
中科院分区:
文献类型:
--
作者:
A. Zanella;S. Greenberg
Single Display Groupware (SDG) supports face-to-face collaborators working over a single shared display, where all people have their own input device. Although SDG is simple in concept, there are surprisingly many problems in how interactions within SDG are managed. One problem is the potential for interference, where one person can raise an interface component (such as a menu or dialog box) in a way that hinders what another person is doing ie, by obscuring another person’s working area that happens to be underneath the raised component. We propose transparent interface components as one possible solution to interference: while one person can raise and interact with the component, others can see through it and can continue to work underneath it. To test this concept, we first implemented a simple SDG game using both opaque and transparent SDG menus. Through a controlled experiment, we then analysed how interference affects peoples’ performance across an opaque and transparent menu condition: a solo condition (where a person played alone) acts as our control. Our results show that the transparent menu did lessen the effect of interference, and that SDG players overwhelmingly preferred it to opaque menus.