HPGE: An Haptic Plugin for Game Engines

HPGE: An Haptic Plugin for Game Engines
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HPGE:游戏引擎的触觉插件

DOI:
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发表时间:
2018
期刊:
International Conference Games and Learning Alliance
影响因子:
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通讯作者:
G. Baud
G. Baud
中科院分区:
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文献类型:
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作者:
N. Balzarotti;G. Baud

文献摘要

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本文介绍了HPGE,一个用于游戏引擎的Haptic插件。基于CHAI3D,它旨在提供一种将触觉集成到游戏引擎中的简单方法。HPGE提供了C和C#绑定,几乎可以与任何游戏引擎或软件一起使用。此外,HPGE还提供了Unity3D C#脚本,以促进与Unity3D的集成。多亏了这个插件,它可以利用CHAI3D力渲染算法和Unity3D图形用户界面来开发严肃的游戏。本文详细介绍了该插件的需求和需要解决的问题,最后对该插件的实现和使用进行了描述。
In this paper we present HPGE, an Haptic Plugin for Game Engines. Based on CHAI3D, it aims at providing an easy way to integrate haptics in game engines. HPGE provides C and C# bindings to be usable with almost any game engine or software. In addition, HPGE provides Unity3D C# scripts to facilitate the integration with Unity3D. Thanks to this plugin, it is possible to take advantage of the CHAI3D force-rendering algorithms and Unity3D Graphical User Interfaces to develop serious games. The paper goes through the requirements of such plugin, the issues that need to be addressed, to conclude with a description of the implementation and usage of the plugin.