Video games as a tool to train visual skills.

Video games as a tool to train visual skills.
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DOI:
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发表时间:
2008
影响因子:
2.8
通讯作者:
R. Achtman;C. S. Green;D. Bavelier
R. Achtman;C. S. Green;D. Bavelier
中科院分区:
医学4区
文献类型:
--
作者:
R. Achtman;C. S. Green;D. Bavelier

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目的 成人大脑的可塑性虽然可能,但通常很难引发。成人的训练方案可以对训练任务产生具体的改善,但不会导致改善生活质量的总体增强。本文将玩动作视频游戏作为引起视力广泛增强的一种方式。结论我们回顾了玩动作视频游戏所改变的视觉技能的范围,以及对促进视觉可塑性很重要的游戏组件。此外,我们还讨论了这些结果对于不同患者群体的康复可能意味着什么。
PURPOSE Adult brain plasticity, although possible, is often difficult to elicit. Training regimens in adults can produce specific improvements on the trained task without leading to general enhancements that would improve quality of life. This paper considers the case of playing action video games as a way to induce widespread enhancement in vision. CONCLUSIONS We review the range of visual skills altered by action video game playing as well as the game components important in promoting visual plasticity. Further, we discuss what these results might mean in terms of rehabilitation for different patient populations.