The Cane Game: An Educational Tool for Orientation and Mobility
The Cane Game: An Educational Tool for Orientation and Mobility
复制标题
手杖游戏:方向感和灵活性的教育工具
DOI:
10.1145/3544549.3573859
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发表时间:
2023
期刊:
影响因子:
--
通讯作者:
Jerman, Eric
中科院分区:
文献类型:
--
作者:
Ruvolo, Paul;Louie, Ryan;Jerman, Eric
Proficiency in Orientation and Mobility (O&M) is vital for people who are blind or visually impaired (BVI) to access physical environments and economic opportunities. While much engineering effort has focused on using technology to augment the practice of using a mobility cane, there is comparatively little work on using technology in service of teaching the use of the cane itself. We report a case study of a multi-year collaboration between assistive technology researchers and a certified O&M instructor at Perkins School for the Blind to utilize technology to create O&M teaching tools that use the concept of gamification to make such training more fun and effective. In this collaboration we adopted an action research approach, and through the application of action research HCI methods created several prototype systems for teaching O&M skills. These prototypes were refined to create the Cane Game: a system for teaching students cane sweeping technique using interactive music and sound. The Cane Game system can be constructed for less than $100 and is capable of being distributed at large-scale. A qualitative study of Perkins School for the Blind students’ O&M educational trajectories while using the system illuminates the conditions in which this tool is effective as a teaching aid.
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DOI:
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发表时间:
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期刊:
Pan American Health Care Exchanges
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DOI:
10.1145/3308561.3353788
发表时间:
2019
期刊:
Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility
影响因子:
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作者:
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通讯作者:
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