THE GRAPH MODEL FOR CONFLICTS

THE GRAPH MODEL FOR CONFLICTS
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DOI:
10.1016/0005-1098(87)90117-8
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发表时间:
1987-01-01
期刊:
影响因子:
6.4
通讯作者:
FANG, LP
FANG, LP
中科院分区:
计算机科学2区
文献类型:
--
作者:
KILGOUR, DM;HIPEL, KW;FANG, LP

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冲突图模型是作为一种用于现实分析现实世界冲突的综合方法而开发的。图表形式将结果而不是个人决策作为描述冲突的基本单位。在图形形式中,可以为两人游戏和多人游戏制定许多解决方案概念。特别是,提出了用于对解决方案概念进行分类的特定数学标准,这些解决方案概念可用于预测玩家游戏中的平衡。这种解决方案概念分类所依据的标准之一是,根据其他玩家对其行为的反应,玩家可能思考的领先步骤数。其他标准包括哪些球员参与制裁过程,以及制裁行动是否仅限于那些能够立即改善行动者的行动。为了展示决策者可以从使用图模型研究争议中获得的洞察力,将各种解决方案概念应用于重要的环境工程问题。
The graph model for conflicts is developed as a comprehensive methodology for realistically analyzing real world conflicts. The graph form takes outcomes, rather than individual decisions, as the basic units for describing a conflict. In the graph form, many solution concepts can be formulated for both two-player and multiplayer games. In particular, specific mathematical criteria are presented for categorizing solution concepts which can be used for predicting equilibria inn-player games. One of the criteria on which this taxonomy of solution concepts is based is the number of steps ahead a player may think, in terms of the reactions of other players to his actions. Other criteria include which players take part in the sanctioning process, and whether sanctioning moves are restricted to those which lead to immediate improvements for the mover. In order to demonstrate the insight which decision makers can gain from studying a dispute using the graph model, various solution concepts are applied to an important environmental engineering problem.