A Survey and Typology of Human Computation Games

A Survey and Typology of Human Computation Games
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人类计算游戏的调查和类型学

DOI:
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发表时间:
2012
期刊:
2012 Ninth International Conference on Information Technology - New Generations
影响因子:
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通讯作者:
C. S. Lee
C. S. Lee
中科院分区:
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文献类型:
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作者:
Ei Pa Pa Pe;D. Goh;C. S. Lee

文献摘要

被引文献

相似文献

人类计算游戏(HCG)可以被视为一种利用人脑力量来解决计算问题的范例,作为游戏玩法的副产品。近年来,HCG 在各个应用领域越来越受欢迎,旨在通过将计算任务无缝集成到游戏中来收获人类解决问题的技能。因此,为了更好地理解当前的工作并确定未来研究方向的新机会,需要一个适当的系统来描述此类游戏。作为起点,在本文中,我们回顾了有关 HCG 的现有文献,并根据 HCG 的关键特征提出了由 12 个维度组成的类型学。通过这种分类,可以系统地对所有 HCG 进行分类和比较。
Human computation games (HCGs) can be seen as a paradigm that makes use of human brain power to solve computational problems as a byproduct of game play. In recent years, HCGs are increasing in popularity within various application areas which aim to harvest human problem solving skills by seamlessly integrating computational tasks into games. Thus, a proper system of describing such games is necessary in order to obtain a better understanding of the current body of work and identify new opportunities for future research directions. As a starting point, in this paper, we review existing literature on HCGs and present a typology consisting of 12 dimensions based on the key features of HCGs. With this typology, all HCGs could be classified and compared in a systematic manner.