Experiences Using Capture The Flag Competitions to Introduce Gamification in Undergraduate Computer Security Labs

Experiences Using Capture The Flag Competitions to Introduce Gamification in Undergraduate Computer Security Labs
复制标题

利用夺旗竞赛在本科计算机安全实验室引入游戏化的经验

DOI:
10.1109/csci46756.2018.00116
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发表时间:
2018
期刊:
2018 International Conference on Computational Science and Computational Intelligence (CSCI)
影响因子:
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通讯作者:
Sergio Gonzalez
Sergio Gonzalez
中科院分区:
--
文献类型:
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作者:
Marta Beltrán;Miguel Calvo;Sergio Gonzalez

文献摘要

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教授本科计算机安全课程的教师通常会在提出最新的、现实的、有意义的、积极的和激励性的实践练习和实验室方面遇到重大挑战。当资源(行政、财务和/或技术)有限时,这一点尤其重要。本文总结了我们通过在线夺旗竞赛在计算机安全实验室引入游戏化的经验,试图提高学生的参与度,并提高他们的逆向工程、漏洞利用、密码学和安全编程技能。具体来说,介绍了游戏化实验室的学习成果、设计、设置和实施。这些初次体验的结果表明,与之前基于个人虚拟化练习的方法相比,学生认为新的实验室设计更具互动性、协作性、有用性和激励性。所有这些都通过使用开放且免费的 Facebook Capture The Flag 平台最大限度地减少了管理、财务和技术成本。
Instructors teaching undergraduate Computer Security courses usually find important challenges regarding the proposal of up-to-date, realistic, meaningful, active and motivating practical exercises and labs. This is especially critical when resources (administrative, financial and/or technical) are limited. This paper summarizes our experiences introducing gamification in Computer Security labs through on-line Capture The Flag competitions, trying to improve the engagement of our students and to improve their reverse engineering, vulnerability exploitation, cryptography and secure programming skills. Specifically, the learning outcomes, design, setup and implementation of gamified labs are presented. Results from these first experiences show that students perceive the new labs design as more interactive, collaborative, useful and motivating compared to the previous approach based on individual virtualized exercises. All this minimizing administrative, financial and technical costs through the use of the open and free Facebook Capture The Flag platform.