Towards a Taxonomy of Social VR Application Design

Towards a Taxonomy of Social VR Application Design
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社交 VR 应用设计的分类

DOI:
10.1145/3341215.3356271
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发表时间:
2019
期刊:
Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts
影响因子:
--
通讯作者:
Douglas Zytko
Douglas Zytko
中科院分区:
--
文献类型:
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作者:
Marcel Jonas;Steven Said;Daniel Yu;Chris J. Aiello;Nicholas Furlo;Douglas Zytko

文献摘要

被引文献

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近年来,社交VR应用程序(或支持虚拟现实中用户之间社交互动的应用程序)的数量大幅增长。这种增长的结果是社交VR应用程序设计的状态变得越来越模糊,这使得识别设计趋势,最佳实践和可能值得更广泛采用的不常见功能变得复杂。为了帮助解决这个问题,本文提出了一个分类的社交VR应用程序的设计选择所告知的29个商业和原型应用在文献中。分类法的讨论突出了研究原型的新功能,这些功能可能会丰富商业应用中的社会体验。本文最后考虑了分类法如何指导社交VR应用程序的未来设计,以及改进分类法的后续步骤。
The number of social VR applications-or applications that support social interaction between users in virtual reality-has grown considerably in recent years. A consequence of this growth is that the state of social VR application design has become increasingly obfuscated, which complicates identification of design trends, best practices, and uncommon features that are perhaps worthy of wider adoption. To help address this problem, this paper presents a taxonomy of social VR application design choices as informed by 29 commercial and prototypical applications in the literature. Discussion of the taxonomy highlights novel features of research prototypes that could potentially enrich the social experience in commercially available applications. The paper concludes by considering how the taxonomy can guide future design of social VR applications, and next steps for refining the taxonomy.