A Mini Review of Presence and Immersion in Virtual Reality

A Mini Review of Presence and Immersion in Virtual Reality
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虚拟现实中的临场感和沉浸感的迷你回顾

DOI:
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发表时间:
2021
期刊:
Proceedings of the Human Factors and Ergonomics Society Annual Meeting
影响因子:
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通讯作者:
Jing Feng
Jing Feng
中科院分区:
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文献类型:
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作者:
M. Wilkinson;Sean Brantley;Jing Feng

文献摘要

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虚拟现实技术正在不断改进,使得虚拟环境更像物理环境。然而,一些研究证据表明,某些虚拟现实场景对人类观察者来说比其他场景更不真实的(例如,从高处坠落的经历)导致使用虚拟现实作为某些任务的研究工具的潜在限制。此外,自VR研究开始以来,“存在”和“沉浸”这两个术语一直有些复杂,有时甚至可以互换使用。使用基于十七篇文章的主题内容分析,每个术语的主题出现了。存在是虚拟环境中的体验质量,沉浸感与虚拟系统的技术方面相关联,其帮助用户感受存在感。几种新技术,以及更传统的方法进行了讨论,作为潜在的方法,以提高沉浸感,因此存在,在虚拟现实中。
Virtual reality technology is constantly improving such that a virtual environment is more like a physical one. However, some research evidence suggest that certain virtual reality scenarios are less real than others to human observers (e.g., experience of falling from a high place) leading to potential limitations of using virtual reality as a research tool for certain tasks. Moreover, since the inception of VR research the terms presence and immersion have been somewhat convoluted and at times, even used interchangeably. Using a thematic content analysis based on seventeen articles, a theme for each term emerged. Presence is an experiential quality in virtual environments and immersion is associated with the technical aspects of a virtual system that aide the user in feeling a sense of presence. Several new technologies, as well as more traditional approaches are discussed as potential methods to improve of immersion, and therefore presence, in virtual reality.