The Construction of Play

The Construction of Play
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游戏的构建

DOI:
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发表时间:
2014
期刊:
Games Cult.
影响因子:
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通讯作者:
Rowan Tulloch
Rowan Tulloch
中科院分区:
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文献类型:
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作者:
Rowan Tulloch

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规则通常被认为是游戏的定义特征之一;然而,很少有规则的精确定义存在,而那些定义往往是自相矛盾的和/或简化的。本文旨在重新定义传统游戏和数字游戏的规则,而不是玩家必须服从的一系列限制,而是通过玩家和构建过程发挥作用的权力关系。我认为,规则的限制性模型嵌入在自由人文主义范式中,在这种范式中,权力被理解为作用于主体的外部力量。基于后结构主义的权力理论,我证明了规则不是通过限制来运作,而是构建了游戏的可能性,产生了游戏世界和游戏实践的规范。通过这一点,我想说明的是,我们不应该将规则视为玩家代理的对立面,而应该将其视为玩家代理的贡献者和产物。
Rules are often cited as one of the defining features of games; however, few precise definitions of rules exist and those that do are often self-contradictory and/or reductive. This article seeks to reconceptualize rules for both traditional and digital games, not as a series of restrictions to which the player must submit but rather as a relationship of power that functions through the player and through processes of construction. I argue that the restrictive model of rules is embedded within the liberal humanist paradigm, where power is understood as an external force operating on the subject. Building upon poststructuralist theorizations of power, I demonstrate that rather than operating through restriction, rules construct the possibility of the game, producing the game world and norms of play practice. Through this, I show that rules should not be understood in opposition to player agency, but rather as a contributor to, and product of it.