Downpour! – Flood risk communication through interactive immersive street games

Downpour! – Flood risk communication through interactive immersive street games
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倾盆大雨!——通过互动沉浸式街头游戏进行洪水风险沟通

DOI:
10.18546/rfa.03.1.03
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发表时间:
2019
期刊:
影响因子:
--
通讯作者:
E. Shuttleworth
E. Shuttleworth
中科院分区:
--
文献类型:
--
作者:
J. Wendler;E. Shuttleworth

文献摘要

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在本文中,我们讨论了沉浸式互动游戏在公众参与环境科学,在这种情况下洪水风险管理的潜在作用。英国最近的高强度风暴事件引发了公众对洪水的极大兴趣。然而,仍然有一个明显的 洪水研究的科学声音与更广泛的公众话语之间的不匹配,我们认为游戏可以解决这个问题。倾盆大雨!是一款街头游戏,玩家在虚构的洪水场景中扮演洪水风险顾问。球员们在团队中工作,以应对紧急危机 并通过与演员、电影、谜题和寻宝的一系列接触,做出关于缓解的长期决定。该游戏由街头游戏设计师与电影制作人,环境科学家和公共机构合作创建,并在曼彻斯特 2016年科学节和社会科学节。根据这些事件的观察和反应,我们讨论了如何在游戏中促进理解,并参与,洪水风险管理的决策。游戏为人们提供了一种尝试决策的能力, 安全空间因此,我们发现,玩家开始独立地询问洪水管理的科学和政治层面。街头游戏的沉浸式本质进一步创造了与问题的情感联系,这有可能引发积极参与 与洪水有关的工作。最后,我们反思游戏创作背后的过程,评论环境科学家和创意从业者之间的创新合作的优势和困难。
In this paper, we discuss the potential role of immersive interactive games in public engagement with environmental science, in this case flood risk management. Recent high magnitude storm events in the UK have fuelled great public interest in flooding. However, there remains an apparent mismatch between the scientific voice of flooding research and the wider public discourse, which we argue games may be able to address. Downpour! is a street game that casts players as flood risk advisers in a fictional flooding scenario. Players work in teams to respond to an immediate crisis and make longer-term decisions about mitigation through a series of encounters with actors, films, puzzles and treasure hunts. The game was created by a street game designer in collaboration with film-makers, environmental scientists and public institutions, with performances at the Manchester Science Festival and the Festival of Social Science 2016. Based on observations and responses from these events, we discuss how the game fostered understanding of, and engagement with, decision-making in flood risk management. Games offer people the agency to experiment with decisions in a safe space. As a result, we found that players begin to independently interrogate both scientific and political dimensions of flood management. The immersive nature of a street game further creates an emotional connection with the issues, which has the potential for triggering active involvement in flood-related efforts. We conclude by reflecting on the process behind the game creation, commenting on the strengths and difficulties of innovative collaborations between environmental scientists and creative practitioners.