Accessible GLSL Shader Programming
Accessible GLSL Shader Programming
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易于访问的 GLSL 着色器编程
DOI:
10.2312/eged.20171024
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发表时间:
2017
期刊:
影响因子:
--
通讯作者:
Bernhard Kainz
中科院分区:
文献类型:
--
作者:
Antoine Toisoul;D. Rueckert;Bernhard Kainz
Teaching fundamental principles of Computer Graphics requires a thoroughly prepared lecture alongside practical training. Modern graphics programming rarely provides a straightforward application programming interface (API) and the available APIs pose high entry barriers to students. Shader-based programming of standard graphics pipelines is often inaccessible through complex setup procedures and convoluted programming environments. In this paper we discuss an undergraduate entry level lecture with its according lab exercises. We present a programming framework that makes interactive graphics programming accessible while allowing to design individual tasks as instructive exercises to solidify the content of individual lecture units. The discussed teaching framework provides a well defined programmable graphics pipeline with geometry shading stages and image-based post processing functionality based on framebuffer objects. It is open-source and available online.