Equilibrium Computation for Extensive Games
Equilibrium Computation for Extensive Games
复制标题
广泛博弈的均衡计算
DOI:
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发表时间:
2011
期刊:
影响因子:
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通讯作者:
Wan Huang
中科院分区:
文献类型:
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作者:
Wan Huang
This thesis studies equilibrium computation algorithms for extensive games. We focus on the enumeration of Nash equilibria and on the computation of an extensive form correlated equilibrium. The contribution of this thesis consists of two parts. First, we study an algorithm for enumerating all Nash equilibria of a two-player extensive game. This algorithm is based on the sequence form description for Nash equilibria of extensive games (von Stengel 1996). We develop a systematic way of eliminating redundancy in this system, and prove that all the equilibria are represented by vertices of a pair of polyhedra. Then we apply the reverse search vertex enumeration algorithm by Avis (2000) to this pair of polyhedra to enumerate all the vertices. We use a label system to verify pairs of vertices that represent Nash equilibria. Second, we present a polynomial time algorithm for computing an extensive form correlated equilibrium (EFCE) of a multi-player game with chance moves. To achieve this, we first characterize the EFCE as product distributions that satisfy a set of incentive constraints. We then provide a constructive proof of the existence of EFCE. Based on this proof, we show that an EFCE of a multi-player game with chance moves can be computed in polynomial time.
影响因子:
1.3
作者:
Avis, David;Rosenberg, Gabriel D.;von Stengel, Bernhard
通讯作者:
von Stengel, Bernhard