The Owl: Immersive Telepresence Communication for Hybrid Conferences

The Owl: Immersive Telepresence Communication for Hybrid Conferences
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The Owl:混合会议的沉浸式远程呈现通信

DOI:
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发表时间:
2021
期刊:
2021 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)
影响因子:
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通讯作者:
Á. Villegas
Á. Villegas
中科院分区:
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文献类型:
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作者:
R. Kachach;Sandra Morcuende;Diego González Morín;P. Perez;Ester González;Francisco Pereira;Á. Villegas

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Owl是一种沉浸式远程呈现通信系统,其中远程参与者感觉被传送到放置捕获/通信设备的物理位置。在会话期间,他们可以与该位置的人员以及其他远程参与者自然地进行交互。远程与会者使用商用VR护目镜或带有纸板状HMD的Android手机获得完整的沉浸式体验。也可以使用没有HMD的Android手机或平板电脑参与体验;在这种情况下,远程场景中的凝视是使用用户在屏幕上的手指控制的。使用HMD的远程与会者通过场景中的化身来表示,而使用普通电话或平板电脑的与会者将获得由设备捕获并在重叠窗口中呈现的真实的视频。后者还可以用于为本地与会者提供远程与会者及其本地环境的实时视图。客户端软件可由任何用户下载并安装在标准设备上。
The Owl is an immersive telepresence communication system in which remote attendees feel teleported to a physical location where a capture/communication device is placed. During the session they can interact naturally with the people present in that location and also with the other remote participants. Remote attendees get the full immersive experience using commercial VR goggles or Android phones with cardboard-like HMDs. It is also possible to engage in the experience using Android phones or tablets without HMD; in this case the gaze in the remote scenario is controlled using the user’s fingers on the screen. Remote attendees using HMD are represented through avatars in the scene, while participants using plain phones or tablets will get their real time video captured by the device and rendered in overlayed windows. The latter can also be used to provide the local attendees (with) a real-time view of both the remote participants and their local surroundings. Client Software can be downloaded and installed by any user on standard devices.