Culture Matters: A Study on Presence in an Interactive Movie

Culture Matters: A Study on Presence in an Interactive Movie
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DOI:
10.1089/cpb.2007.0093
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发表时间:
2008-10-01
期刊:
CYBERPSYCHOLOGY & BEHAVIOR
影响因子:
--
通讯作者:
Bartneck, Christoph
Bartneck, Christoph
中科院分区:
其他
文献类型:
--
作者:
Hu, Jun;Bartneck, Christoph

文献摘要

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通过跨文化研究,考察不同文化背景对用户与分布式互动电影互动时在场体验的影响。由于实施例通常用于丰富体验和降低分布式交互的复杂性,因此也研究了体现交互对在场的影响。在缺乏文化因素可能影响存在的明确定义的情况下,荷兰和中国的参与者被邀请参加研究,以优化文化转移。结果表明,在所有情况下,中国参与者都比荷兰参与者感受到更多的存在感。结果还表明,交互方式(直接触摸对遥控器)没有影响,而体现(机器人对屏幕代理)对存在有混合影响。
A cross cultural study was conducted to test the influences of different cultural backgrounds on the user's presence experience in interacting with a distributed interactive movie. The effects of embodied interaction on presence were also investigated because embodiment is often used to enrich the experience and to reduce the complexity of distributed interaction. In absence of a clear definition of what cultural factors might influence presence, Dutch and Chinese participants were invited to the study to optimize cultural diversion. The results suggested that Chinese participants perceived more presence than Dutch participants in all conditions. The results also show that interaction methods (direct touch against remote control) had no influence, while embodiment (robot against screen agent) had mixed effects on presence.