A Non-Modal Approach to Integrating Dialogue and Action

A Non-Modal Approach to Integrating Dialogue and Action
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整合对话与行动的非模态方法

DOI:
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发表时间:
2010
期刊:
Artificial Intelligence and Interactive Digital Entertainment Conference
影响因子:
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通讯作者:
C. Rich
C. Rich
中科院分区:
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文献类型:
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作者:
Philip Hanson;C. Rich

文献摘要

被引文献

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我们已经开发并展示了一个实验性的创作和运行时工具,称为迪斯科游戏,它支持创建游戏,其中对话和动作是集成的,而不需要改变模式。该工具基于协作话语理论和分层任务网络,其中话语被视为行动,并具有许多额外的好处,包括更好的中断建模,自动对话生成,计划识别和自动失败重试。
We have developed and demonstrated an experimental authoring and run-time tool, called Disco for Games, that supports the creation of games in which dialogue and action are integrated without the need for changing modes. This tool is based on collaborative discourse theory and hierarchical task networks, in which utterances are treated as actions, and has a number of additional benefits including better modeling of interruptions, automatic dialogue generation, plan recognition and automatic failure retry.