Cycles , Transients , and Complexity in the Game of Death Spatial Automaton
Cycles , Transients , and Complexity in the Game of Death Spatial Automaton
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死亡空间自动机中的循环,瞬变和复杂性
DOI:
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发表时间:
2011
期刊:
影响因子:
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通讯作者:
C. Scogings
中科院分区:
文献类型:
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作者:
K. Hawick;C. Scogings
Cellular automaton models such as Conway’s Game of Life have long been shown to exhibit a high degree of spatial complexity. Spatial patterns can be analysed and categorised in this and other models and used as a basis for cataloging other related models and their behaviour classes. An interesting variation arises when a third state is introduced and we explore the consequences of this in models like Silverman’s “Brian’s Brain” – sometimes known as the “Game of Death” where “zombies” are introduced into the spatial model. The third state and the microscopic rules associated with the three constituent species gives rise to a rich new set of phases and behaviours with can be simulated and catalogued statistically. We focus on the early transient behaviour following a random system initialisation and the initial thinning out following by a subsequent explosion in species diversity.