Augmented reality flavors: gustatory display based on edible marker and cross-modal interaction
Augmented reality flavors: gustatory display based on edible marker and cross-modal interaction
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DOI:
10.1145/1978942.1978957
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发表时间:
2011-05
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影响因子:
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通讯作者:
Takuji Narumi;Shinya Nishizaka;Takashi Kajinami;T. Tanikawa;M. Hirose
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文献类型:
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作者:
Takuji Narumi;Shinya Nishizaka;Takashi Kajinami;T. Tanikawa;M. Hirose
The main contribution of this paper is to realize computer generated augmented flavors and establish a method to integrate gustatory information into computer human interactions. There are several reasons for the scarcity of research on gustatory information. One reason is that taste sensations are affected by a number of factors, such as vision, olfaction and memories. This produces a complex cognition mechanism for a user's gustatory sensation, and makes it difficult to build up a gustatory display which produces a specific taste on demand. Our hypothesis is that the complexity of gustatory sensation can be applied to the realization of a "Pseudo-gustatory" display that presents the desired flavors by means of a cross-modal effect elicited by visual and olfactory augmented reality. We propose the Edible Marker system, which can detect the state [number/shape/6-degree-of-freedom (DOF) coordinate] of each piece of bitten or divided food in real time, and the "Pseudo-gustation" method to change the perceived taste of food by changing its appearance and scent. We construct "MetaCookie+" as an implementation and discuss its validity through an exploratory study.