AudioHaptics: audio and haptic rendering based on a physical model

AudioHaptics: audio and haptic rendering based on a physical model
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AudioHaptics:基于物理模型的音频和触觉渲染

DOI:
10.1109/haptic.2004.1287203
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发表时间:
2000
期刊:
12th International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2004. HAPTICS '04. Proceedings.
影响因子:
--
通讯作者:
K. Muzutani
K. Muzutani
中科院分区:
--
文献类型:
--
作者:
H. Yano;H. Igawa;T. Kameda;K. Muzutani

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在本文中,我们提出了一种方法的触觉和听觉的合成,是基于一个物理模型,称为AudioHaptics。我们已经开发了一个触觉环境,包括听觉。我们通过在触觉接口的末端效应器处安装扬声器来实现这一点。使用FEM(有限元法)来计算发生碰撞时虚拟物体的振动,然后基于物体表面的真实的二维复振幅来计算扬声器位置处的声压数据。AudioHaptics系统可以生成源自虚拟对象的声音,这些虚拟对象可以具有任意形状、属性和内部结构。通过对真实的用户的测试,证明了该方法在听觉和触觉感知方面的有效性。
In this paper, we propose a method for the synthesis of haptic and auditory senses that is based on a physical model called AudioHaptics. We have developed a haptic environment that incorporates auditory sensation. We achieved this by fitting a speaker at the end effecter of a haptic interface. The FEM (finite element method) was used to calculate the vibration of a virtual object when an impact is occurred, and the sound pressure data at the speaker position was then calculated based on the 2D complex amplitude of the object surface in real time. The AudioHaptics system can generate sounds originating from virtual objects, which can have arbitrary shapes, attributes and inner structures. Experiments for evaluation with real users demonstrated that this method is effective for rendering audio and haptic sensation.