Multiple descent cost competitive learning and data-compressed 3-D morphing
Multiple descent cost competitive learning and data-compressed 3-D morphing
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DOI:
10.1109/iconip.1999.844017
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发表时间:
1999-11
期刊:
影响因子:
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通讯作者:
Y. Matsuyama;T. Shimazu;G. Matsuo;T. Arisaka
中科院分区:
文献类型:
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作者:
Y. Matsuyama;T. Shimazu;G. Matsuo;T. Arisaka
Multiple descent cost competitive learning is applied to data-compressed texture generation for 3D image processing and graphics. This learning method organizes itself by generating two types of feature maps: the grouping feature map and the weight vector feature map, which can both change regional shapes. This merit makes it possible for users to generate data-compressed image morphing. The resulting textures can be used to create virtual 3D objects. Examples are given of generating emotional expressions. The theoretical relationship between the /spl alpha/-EM (expectation maximization) algorithm and the multiple descent cost competitive learning algorithm is also clarified.