A Game Platform for Treatment of Amblyopia

A Game Platform for Treatment of Amblyopia
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DOI:
10.1109/tnsre.2011.2115255
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发表时间:
2011-06-01
影响因子:
4.9
通讯作者:
Cooperstock, Jeremy R.
Cooperstock, Jeremy R.
中科院分区:
工程技术2区
文献类型:
--
作者:
To, Long;Thompson, Benjamin;Cooperstock, Jeremy R.

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我们已经开发出一种原型设备,可用于治疗弱视。我们设想的治疗方案涉及患者首先访问诊所,在那里他们的视力参数进行评估,并确定合适的参数进行治疗。然后,患者使用我们的设备自行进行实际的治疗,该设备由运行特别修改的游戏应用程序的Apple iPod Touch组成。我们之所以选择围绕游戏开发原型,是因为这样一个应用程序可以满足多种需求。首先,系统操作必须足够简单,易用性不是障碍。其次,如果要在诊所外定期使用,应用程序本身应该比传统的治疗任务更具吸引力和激励性。这对儿童尤其重要,因为依从性是目前儿童弱视治疗的主要问题。然而,尽管传统观点认为弱视的治疗仅对儿童有效,但我们的初步结果增加了越来越多的证据,证明弱视成人可以实现视觉功能的改善。
We have developed a prototype device for take-home use that can be used in the treatment of amblyopia. The therapeutic scenario we envision involves patients first visiting a clinic, where their vision parameters are assessed and suitable parameters are determined for therapy. Patients then proceed with the actual therapeutic treatment on their own, using our device, which consists of an Apple iPod Touch running a specially modified game application. Our rationale for choosing to develop the prototype around a game stems from multiple requirements that such an application satisfies. First, system operation must be sufficiently straightforward that ease-of-use is not an obstacle. Second, the application itself should be compelling and motivate use more so than a traditional therapeutic task if it is to be used regularly outside of the clinic. This is particularly relevant for children, as compliance is a major issue for current treatments of childhood amblyopia. However, despite the traditional opinion that treatment of amblyopia is only effective in children, our initial results add to the growing body of evidence that improvements in visual function can be achieved in adults with amblyopia.