Mystery in the museum: collaborative learning activities using handheld devices

Mystery in the museum: collaborative learning activities using handheld devices
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博物馆之谜:使用手持设备进行协作学习活动

DOI:
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发表时间:
2005
期刊:
Mobile HCI
影响因子:
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通讯作者:
Katerina Demeti Liveri
Katerina Demeti Liveri
中科院分区:
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文献类型:
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作者:
J. Cabrera;Henar Muñoz Frutos;A. Stoica;N. Avouris;Y. Dimitriadis;Georgios Fiotakis;Katerina Demeti Liveri

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在本文中,我们描述了设计一个传统历史/文化博物馆的协作学习活动的经验。这个活动是根据“博物馆里的谜团”的故事改编的,需要学生小组通过移动手持设备进行合作。已经构建了一个允许创作此类活动的应用程序,同时进行了可用性评估研究,揭示了设计的一些局限性。报告的研究结果可以对那些有兴趣在文化和教育环境中采用类似方法的人有所帮助,并得出与通过移动技术进行互动和协作有关的普遍利益的结论。
In this paper, we describe the experience of designing a collaborative learning activity for a traditional historical/cultural museum. The activity, based on a "Mystery in the Museum" story, involves collaboration of small groups of students through mobile handheld devices. An application has been built that permits authoring of such activities, while a usability evaluation study was performed that revealed some of the limitations of the design. The reported findings can be of use to those interested in following similar approaches in cultural and educational settings, and draw conclusions of general interest relating to interaction and collaboration through mobile technology.