Recreational video game systems always seek higher levels of presence, taking the "Mobile Suit GUNDAM Senjyo no Kizuna" game as exapmle

Recreational video game systems always seek higher levels of presence, taking the "Mobile Suit GUNDAM Senjyo no Kizuna" game as exapmle
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休闲型视频游戏系统总是追求更高层次的临场感,以《机动战士高达千条之绊》游戏为例

DOI:
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发表时间:
2006
期刊:
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通讯作者:
T. Kikuchi
T. Kikuchi
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文献类型:
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作者:
T. Kikuchi

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