Risk Factors for Internet Gaming Disorder: Psychological Factors and Internet Gaming Characteristics

Risk Factors for Internet Gaming Disorder: Psychological Factors and Internet Gaming Characteristics
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DOI:
10.3390/ijerph15010040
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发表时间:
2018-01-01
影响因子:
--
通讯作者:
Choi, In Young
Choi, In Young
中科院分区:
综合性期刊3区
文献类型:
--
作者:
Rho, Mi Jung;Lee, Hyeseon;Choi, In Young

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背景:了解与网络游戏障碍(IGD)相关的危险因素对于预测和诊断病情非常重要。本研究的目的是确定基于心理因素和网络游戏特征预测IGD的风险因素;方法:2014年11月26日至12月26日进行在线调查。在总共5003名受访者中,有3568名韩国网络游戏用户。我们确定了481 IGD游戏玩家和3087正常的互联网游戏玩家,根据精神疾病诊断和统计手册(DSM-5)的标准。Logistic回归分析IGD的危险因素。结果:IGD的危险因素有8个:功能性冲动和功能障碍性冲动(优势比:1.138)、信念自我控制(1.034)、焦虑(1.086)追求欲望的目标(1.105),用于游戏的钱(1.005),平日游戏时间(1.081)、线下社群会议出席情况(2.060)和游戏社区成员资格结论:这些危险因素有助于IGD的预测和诊断。在未来,这些危险因素也可以用来通知临床服务IGD的诊断和治疗。
Background: Understanding the risk factors associated with Internet gaming disorder (IGD) is important to predict and diagnose the condition. The purpose of this study is to identify risk factors that predict IGD based on psychological factors and Internet gaming characteristics; Methods: Online surveys were conducted between 26 November and 26 December 2014. There were 3568 Korean Internet game users among a total of 5003 respondents. We identified 481 IGD gamers and 3087 normal Internet gamers, based on Diagnostic and Statistical Manual for Mental Disorders (DSM-5) criteria. Logistic regression analysis was applied to identify significant risk factors for IGD; Results: The following eight risk factors were found to be significantly associated with IGD: functional and dysfunctional impulsivity (odds ratio: 1.138), belief self-control (1.034), anxiety (1.086), pursuit of desired appetitive goals (1.105), money spent on gaming (1.005), weekday game time (1.081), offline community meeting attendance (2.060), and game community membership (1.393; p < 0.05 for all eight risk factors); Conclusions: These risk factors allow for the prediction and diagnosis of IGD. In the future, these risk factors could also be used to inform clinical services for IGD diagnosis and treatment.