A Case for Protecting Computer Games With SGX

A Case for Protecting Computer Games With SGX
复制标题

利用 SGX 保护电脑游戏的案例

DOI:
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发表时间:
2016
期刊:
SysTEX@Middleware
影响因子:
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通讯作者:
Zhiqiang Lin
Zhiqiang Lin
中科院分区:
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文献类型:
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作者:
Erick Bauman;Zhiqiang Lin

文献摘要

被引文献

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电脑游戏的完整性和保密性长期以来一直是游戏开发商关注的问题,既要防止玩家作弊,也要防止他们获得未经授权的软件副本。最近,英特尔发布了SGX,它可以为软件开发人员提供新的安全保证,以实现前所未有的软件完整性和保密性。为了探索SGX如何在实践中保护电脑游戏,在本文中,我们探索了保护游戏代码和数据的完整性和机密性的新方法,并在此过程中开发了将游戏与SGX集成的框架和设计原则。我们已经应用我们的框架来演示如何使用它来保护真实世界的电脑游戏。
The integrity and confidentiality of computer games has long been a concern of game developers, both in preventing players from cheating and from obtaining unlicensed copies of the software. Recently, Intel released SGX, which can provide new security guarantees for software developers to achieve an unprecedented level of software integrity and confidentiality. To explore how SGX can protect a computer game in practice, in this paper we make a first step of exploring new ways to protect the integrity and confidentiality of game code and data, and in doing so we have developed a framework and design principles for integrating games with SGX. We have applied our framework to demonstrate how it can be used to protect a real world computer game.