Predicting player disengagement and first purchase with event-frequency based data representation
Predicting player disengagement and first purchase with event-frequency based data representation
复制标题
使用基于事件频率的数据表示来预测玩家脱离和首次购买
DOI:
10.1109/cig.2015.7317919
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发表时间:
2015
期刊:
影响因子:
--
通讯作者:
P. Cowling
中科院分区:
文献类型:
--
作者:
Hanting Xie;Sam Devlin;D. Kudenko;P. Cowling
In the game industry, especially for free to play games, player retention and purchases are important issues. There have been several approaches investigated towards predicting them by players' behaviours during game sessions. However, most current methods are only available for specific games because the data representations utilised are usually game specific. This work intends to use frequency of game events as data representations to predict both players' disengagement from game and the decisions of their first purchases. This method is able to provide better generality because events exist in every game and no knowledge of any event but their frequency is needed. In addition, this event frequency based method will also be compared with a recent work by Runge et al. [1] in terms of disengagement prediction.