Place in the World or Place on the Screen? Investigating the Effects of Augmented Reality Head -Up Display User Interfaces on Drivers’ Spatial Knowledge Acquisition and Glance Behavior

Place in the World or Place on the Screen? Investigating the Effects of Augmented Reality Head -Up Display User Interfaces on Drivers’ Spatial Knowledge Acquisition and Glance Behavior
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放置在世界中还是放置在屏幕上?

DOI:
10.1109/vrw50115.2020.00232
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发表时间:
2020
期刊:
2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW
影响因子:
--
通讯作者:
Smith, Missie
Smith, Missie
中科院分区:
--
文献类型:
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作者:
Faria, Nayara de;Gabbard, Joseph L.;Smith, Missie

文献摘要

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当通过汽车导航时,在技术失效的情况下,或者我们需要找到导航系统数据库中没有的位置,发展对环境的强大的心理表征(空间知识)是至关重要的。在这项工作中,我们提出了一项研究,探讨了屏幕相对和世界相对增强现实(AR)平视显示界面如何影响驾驶员的扫视行为和空间知识获取。结果表明,两种增强现实界面对空间知识获取水平的影响相似。然而,眼动追踪分析显示,参与者与不同AR界面的视觉交互方式存在根本差异;与常规图形要求更多的视觉注意力从司机。
When navigating via car, developing robust mental representations (spatial knowledge) of the environment is crucial in situations where technology fails, or we need to find locations not included in a navigation system’s database. In this work, we present a study that examines how screen-relative and world-relative augmented reality (AR) head-up display interfaces affect drivers’ glance behavior and spatial knowledge acquisition. Results showed that both AR interfaces have similar impact on the levels of spatial knowledge acquired. However, eye-tracking analyses showed fundamental differences in the way participants visually interacted with different AR interfaces; with conformal-graphics demanding more visual attention from drivers.