Learning To Drive a Wheelchair in Virtual Reality

Learning To Drive a Wheelchair in Virtual Reality
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DOI:
10.1177/016264341102600303
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发表时间:
2011-09-01
影响因子:
1.9
通讯作者:
Peterson, Missy
Peterson, Missy
中科院分区:
教育学4区
文献类型:
--
作者:
Inman, Dean P.;Loge, Ken;Peterson, Missy

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该研究项目研究了一个基于技术的培训计划,轮椅网,可以通过提供一个机会来练习驾驶虚拟电动轮椅安全地在计算机生成的世界中的身体残疾儿童的教育的效果。程序员创建了三个虚拟世界进行训练。情景1和情景2促进了独立探索、发现、因果关系和视觉记忆(独立活动的先决条件,矫形障碍儿童由于缺乏经验而往往缺乏这些技能)。场景3提供了一个更加结构化的环境,以建立适当的过街技巧与交通灯的人行横道。该项目评估了儿童在实际生活中的进步。多变量重复测量设计的结果表明,所有四项技能都随着训练时间的变化而提高。对个人数据的研究表明,儿童在早期阶段大部分时间都花在第一或第二世界,但随着他们技能的提高,他们开始花更多的时间在第三(更困难的)过马路项目上。所有完成这项研究的人都显示出驾驶技能的提高,这与实际情况相符。这是重要的,并支持这样的论点,即患有严重骨科残疾的儿童可以在虚拟现实中获得重要的功能技能,而无需承担在真实的世界中学习驾驶的风险以及在学习时获得实际轮椅的成本。
This research project studied the effect that a technology-based training program, WheelchairNet, could contribute to the education of children with physical disabilities by providing a chance to practice driving virtual motorized wheelchairs safely within a computer-generated world. Programmers created three virtual worlds for training. Scenarios 1 and 2 promoted independent exploration, discovery, cause and effect relationships, and visual memory (skills prerequisite to independent mobility that orthopedically impaired children often lack due to lack of experience. Scenario 3 provided a more structured environment to establish appropriate street-crossing skills on a crosswalk with a traffic light. The project evaluated the children's progress in actual reality. Results from a multivariate repeated measures design suggest all four skills improved as a function of training time. Examination of individual data suggests that children spent most of their time in the first or second worlds in the early stages but, as their skills improved, they began to spend proportionally more time in the third (more difficult) street-crossing program. All those who completed the study showed gains in driving skills as indexed in actual reality. This is significant and supports the contention that children with severe orthopedic disabilities can acquire important functional skills in virtual reality without taking the risks of learning to drive in the real world and the cost of obtaining an actual wheelchair while they learn.