Tangraphe: interactive exploration of network visualizations using single hand, multi-touch gestures

Tangraphe: interactive exploration of network visualizations using single hand, multi-touch gestures
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Tangraphe:使用单手多点触控手势对网络可视化进行交互式探索

DOI:
10.1145/3206505.3206519
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发表时间:
2018
期刊:
Proceedings of the 2018 International Conference on Advanced Visual Interfaces
影响因子:
--
通讯作者:
Stasko, John
Stasko, John
中科院分区:
--
文献类型:
--
作者:
Thompson, John;Srinivasan, Arjun;Stasko, John

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基于触摸的显示器正在成为与可视化交互的流行媒介。网络可视化是一种常用的跨领域可视化,用于探索实体及其之间的关系。然而,在探索基于触摸的显示器的网络可视化设计和相应的交互任务(如选择、浏览和导航)方面做的工作很少。基于触摸的显示器上的网络可视化通常是通过将传统的基于指针的交互原样移植到触摸环境并用手指替换鼠标光标来实现的。然而,这种方法并没有充分利用触摸屏提供的自然多点触摸手势的潜力。我们提出了一套单手多点触控手势,用于网络可视化的交互式探索,并在原型系统Tangraphe中使用这些手势。我们讨论了所提出的交互以及它们如何促进各种常用的网络可视化任务,包括选择、导航、基于邻接的探索和布局修改。我们还讨论了所提出的单手交互集的优势和潜在扩展,包括利用非主导手增强交互,结合额外的输入方式,以及与其他设备的集成。
Touch-based displays are becoming a popular medium for interacting with visualizations. Network visualizations are a frequently used class of visualizations across domains to explore entities and relationships between them. However, little work has been done in exploring the design of network visualizations and corresponding interactive tasks such as selection, browsing, and navigation on touch-based displays. Network visualizations on touch-based displays are usually implemented by porting the conventional pointer based interactions as-is to a touch environment and replacing the mouse cursor with a finger. However, this approach does not fully utilize the potential of naturalistic multi-touch gestures afforded by touch displays. We present a set of single hand, multi-touch gestures for interactive exploration of network visualizations and employ these in a prototype system, Tangraphe. We discuss the proposed interactions and how they facilitate a variety of commonly performed network visualization tasks including selection, navigation, adjacency-based exploration, and layout modification. We also discuss advantages of and potential extensions to the proposed set of one-handed interactions including leveraging the non-dominant hand for enhanced interaction, incorporation of additional input modalities, and integration with other devices.
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