Towards Balancing VR Immersion and Bystander Awareness
Towards Balancing VR Immersion and Bystander Awareness
复制标题
平衡 VR 沉浸感和旁观者意识
DOI:
10.1145/3486950
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发表时间:
2021
影响因子:
--
通讯作者:
Yoshifumi Kitamura
中科院分区:
文献类型:
--
作者:
Yoshiki Kudo;Anthony Tang;Kazuyuki Fujita;Isamu Endo;Kazuki Takashima;Yoshifumi Kitamura
Head-mounted displays (HMDs) increase immersion into virtual worlds. The problem is that this limits headset users' awareness of bystanders: headset users cannot attend to bystanders' presence and activities. We call this the HMD boundary. We explore how to make the HMD boundary permeable by comparing different ways of providing informal awareness cues to the headset user about bystanders. We adapted and implemented three visualization techniques (Avatar View, Radar and Presence++) that share bystanders' location and orientation with headset users. We conducted a hybrid user and simulation study with three different types of VR content (high, medium, low interactivity) with twenty participants to compare how these visualization techniques allow people to maintain an awareness of bystanders, and how they affect immersion (compared to a baseline condition). Our study reveals that a see-through avatar representation of bystanders was effective, but led to slightly reduced immersion in the VR content. Based on our findings, we discuss how future awareness visualization techniques can be designed to mitigate the reduction of immersion for the headset user.