QoE assessment of fairness in networked game with olfaction: influence of time it takes for smell to reach player

QoE assessment of fairness in networked game with olfaction: influence of time it takes for smell to reach player
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用嗅觉评估网络游戏公平性的 QoE:气味到达玩家所需时间的影响

DOI:
10.1007/s00530-014-0382-0
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发表时间:
2014
期刊:
影响因子:
3.9
通讯作者:
Shinji Sugawara
Shinji Sugawara
中科院分区:
计算机科学4区
文献类型:
--
作者:
Y. Ishibashi;Sosuke Hoshino;Qi Zeng;Norishige Fukushima;Shinji Sugawara

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在本文中,我们利用嗅觉对网络游戏中玩家之间的公平性进行了QoE(体验质量)评估。在评估中,我们调查了气味到达玩家所需的时间对公平性的影响。作为网络游戏,我们处理一个水果收获游戏,其中两个玩家在 3D 虚拟空间中玩,我们通过在两个终端产生恒定的延迟来改变气味到达玩家所需的时间。因此,例如,我们证明当恒定延迟小于约 500 毫秒时,公平性几乎不会受到损害。
In this paper, we carry out QoE (Quality of Experience) assessment of fairness between players in a networked game with olfaction. In the assessment, we investigate the influence of the time it takes for a smell to reach a player on the fairness. As the networked game, we deal with a fruit harvesting game in which two players play in a 3D virtual space, and we change the time it takes for a smell to reach a player by generating constant delays at two terminals. As a result, for example, we illustrate that the fairness is hardly damaged when the constant delays are smaller than about 500 ms.
DOI: --
发表时间: 2007
期刊: HCI International 2007, Springer LNCS4551
影响因子: --
作者:
森 麻紀;栗原 一貴;塚田 浩二;椎尾 一郎;鈴木栄幸;ItiroSiio and Reiko Hamada and NoyuriMima
通讯作者: ItiroSiio and Reiko Hamada and NoyuriMima