Placeholder: technology and the senses
Placeholder: technology and the senses
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占位符:技术和感官
DOI:
10.1145/192593.192639
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发表时间:
1994
期刊:
影响因子:
--
通讯作者:
Rob Tow
中科院分区:
文献类型:
--
作者:
Rob Tow
Technology Overview PLACEHOLDER was a IWOperson VRs ystem, with helmets marrufacturcd by Virtual Research that provii.tcd both visual and auditory stereo [o the participants. Wc added a small m icrophonc to each of tic helmets to pick up the voices of the users. There were two physical spaces where the participants stood wearing display helmets and body sensors. and three virtual worlds through which they could independently move. Position sensors (Polhemus “FastTraks” ) tracked the 3-space position and orientation of the users’ heads. both hands. and torsos within a circular stage of about ten feet. An additional sensor system was employed-the “Grippecs,” dcsigrred by Steve Saunders of Interval. These were placed in each hand, and measured the distance bcrwccn the thumb and forefinger (or middle finger) of the hand, aflowing the developmerr[ of a simple “grasping” interface for virtual objects. A variety of computers were used in concert in the PLACEHOLDER project. T?re primary computer used in the project was an SGI Onyx Reali[y Engine, equipped with 64M of main ram and 4M of tcxmre memory. h was programmed in C and Unix, using the Minimal Reality Toolkit (authored by Chris Shaw of the University of Alberta), as the primary VR framework. John Harrison. the Banff Cenrrc’s chief programmer, moditicd the Minimal Reality toolkit to provide support for two users and two hands per user from its original one person. one dataglove instantiation. Chris Shaw and Lloyd White, also of the University of Alberta, visited to help with code coordinating support for two users. Glenn Fraser and Graham Lundgren of the Banff Cerrtre and Rob Tow provided additional programming support within the framework of the MR Toolkit. Rob Tow wrote the C code on tJre SGI which managed the audio gcncratiort and spatializatiwr. This was coordinated with the visual VR code running in the MR toolkit and controlled sound generation by a NeXT workstation and a Macintosh II equipped with a SamplcCell audio proccssirrg card, as WCIIas the spatializatiorr by two PC clones, both equipped with two foursource Crystal River Engineering Convolvotrons. The NeXT, the Macintosh If, and two Yamaha sound prwessors were programmed by Dorota Blas7czak of the Banff Ccntre, who was also responsible for the general audio design and in~gration. Dorota also designed the realtime voice filters which altered participants’ voices to malch the Critters’ “smart costumes”. Two SGI VGX computers wet-t!used with Alias architectural design tools to lay out tfrc cnvironmcrtts’ geometries and to apply textures to the resulting wireframes;