Fast generation of spherical slicing surfaces for irregular volume rendering
Fast generation of spherical slicing surfaces for irregular volume rendering
复制标题
快速生成球形切片表面以进行不规则体积渲染
DOI:
10.1007/bf01898602
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发表时间:
1995
期刊:
影响因子:
--
通讯作者:
Takayuki Ito
中科院分区:
文献类型:
--
作者:
K. Koyamada;Takayuki Ito
An efficient algorithm for generating a set of concentric spherical slicing surfaces for volume rendering of irregular volume datasets is presented. Our original algorithm, which approximates volume rendering by accumulating concentric spherical slicing surfaces from back to front, generates these surfaces by means of a conventional isosurface generation algorithm. However, this causes a performance bottleneck. To solve the problem, we propose a proliferous generation of slicing surfaces from seed cells, which are automatically determined according to the extremum points of the values of distances from a viewing point. A benchmark test shows that this approach can improve the performance significantly. In addition, we compare this algorithm with a raycasting algorithm that we proposed previously, and discuss a criterion for selecting which one to use for maximizing the performance