Creativity Bento Box: A Physical Resource Pack to Support Interaction in Virtual Space

Creativity Bento Box: A Physical Resource Pack to Support Interaction in Virtual Space
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创意便当盒:支持虚拟空间互动的实体资源包

DOI:
10.1080/10447318.2015.1067478
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发表时间:
2015
影响因子:
4.7
通讯作者:
Schnädelbach H
Schnädelbach H
中科院分区:
计算机科学3区
文献类型:
--
作者:
Schnädelbach H

文献摘要

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创意便当盒是一个物理资源包,旨在支持休闲的社交互动和休息,在密集的,计算机介导的社交活动。它是在创意温室项目中开发的,该项目试行了一种创建研究提案和远程分配资金的机制。这涉及在多天的计算机介导的工作中促进合作和竞争的阶段,参与者通过虚拟世界进行交流和互动。在迭代开发过程中,缺乏社交时间,对虚拟资源的强烈关注以及缺乏远离屏幕的时间被参与者反馈为负面问题。我们报告创意便当盒的发展以及它如何帮助解决这些问题。通过提供与虚拟世界的属性形成对比的物理资源,它支持人们进行社交并从他们的主要活动中休息,允许他们在互动中包括物理空间和人工制品,并激发远离对计算机的强烈关注。我们反映了便当盒作为礼物的作用,在物理和虚拟环境之间的桥梁,其较高的适用性在早期阶段的构思和团体发展,其感知的参与者作为“框架”。通过这一点,我们强调了使用物理,离线资源作为解决远程社交互动困难的手段的潜力。
The Creativity Bento Box is a physical resource pack, designed to support casual social interaction and break taking in an intensive, computer-‐mediated social activity. It was developed within the Creativity Greenhouse project, which piloted a mechanism to create research proposals and distribute funding at a distance. This involved facilitated phases of collaboration and competition over multiple days of computer-‐mediated work, where participants communicate and interact through a virtual world. During the iterative development process, the lack of time for socialising, the intense focus on virtual resources, and a lack of time spent away from the screen were reported as negative issues in feedback from participants. We report on the development of the Creativity Bento Box and how it helped to address these issues. By providing physical resources that contrasted with the properties of the virtual world, it supported people to socialise and take breaks from their primary activity, allowed them to include physical space and artefacts in their interactions, and provoked moves away from the otherwise intense focus on the computer. We reflect on the roles of the Bento Box as a gift, in bridging between physical and virtual contexts, its higher suitability during the earlier phases of ideation and group development, and its perception by participants as something ‘framed’. Through this, we highlight the underexplored potential of using physical, offline resources as a means to solve difficulties in distanced social interactions.