Emotion and Attitude Modeling for Non-player Characters
Emotion and Attitude Modeling for Non-player Characters
复制标题
非玩家角色的情绪和态度建模
DOI:
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发表时间:
2016
期刊:
影响因子:
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通讯作者:
C. Pelachaud
中科院分区:
文献类型:
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作者:
Brian Ravenet;Florian Pecune;Mathieu Chollet;C. Pelachaud
Within this chapter, we are presenting how game developers could take inspiration from the research in Embodied Conversational Agent to develop non-player characters capable of expressing believable emotional and social reactions. Inspired by the social theories about human emotional and social reactions, the researchers working with Embodied Conversational Agents developed different computational models to reproduce these human mechanisms within virtual characters. We are listing some of these works, comparing the different approaches and theories considered.
DOI:
10.1109/acii.2009.5349321
发表时间:
2009
期刊:
International Conference on Affective Computing and Intelligent Interaction and workshops : [proceedings]. ACII (Conference)
影响因子:
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作者:
Lucey,Patrick;Cohn,Jeffrey;Lucey,Simon;Matthews,Iain;Sridharan,Sridha;Prkachin,KennethM
通讯作者:
Prkachin,KennethM