Emotion and Attitude Modeling for Non-player Characters

Emotion and Attitude Modeling for Non-player Characters
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非玩家角色的情绪和态度建模

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发表时间:
2016
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通讯作者:
C. Pelachaud
C. Pelachaud
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作者:
Brian Ravenet;Florian Pecune;Mathieu Chollet;C. Pelachaud

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在本章中,我们将介绍游戏开发人员如何从“具身对话代理”的研究中获得灵感,开发能够表达可信的情感和社交反应的非玩家角色。受到有关人类情感和社会反应的社会理论的启发,研究人员开发了不同的计算模型来在虚拟角色中重现这些人类机制。我们列出了其中一些作品,比较了所考虑的不同方法和理论。
Within this chapter, we are presenting how game developers could take inspiration from the research in Embodied Conversational Agent to develop non-player characters capable of expressing believable emotional and social reactions. Inspired by the social theories about human emotional and social reactions, the researchers working with Embodied Conversational Agents developed different computational models to reproduce these human mechanisms within virtual characters. We are listing some of these works, comparing the different approaches and theories considered.
使用面部动作自动检测疼痛。
DOI: 10.1109/acii.2009.5349321
发表时间: 2009
期刊: International Conference on Affective Computing and Intelligent Interaction and workshops : [proceedings]. ACII (Conference)
影响因子: --
作者:
Lucey,Patrick;Cohn,Jeffrey;Lucey,Simon;Matthews,Iain;Sridharan,Sridha;Prkachin,KennethM
通讯作者: Prkachin,KennethM