MARIO: Mid-air Augmented Reality Interaction with Objects
MARIO: Mid-air Augmented Reality Interaction with Objects
复制标题
马里奥:空中增强现实与物体交互
DOI:
10.1016/j.entcom.2014.10.008
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发表时间:
2013
期刊:
影响因子:
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通讯作者:
T. Naemura
中科院分区:
文献类型:
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作者:
Hanyuool Kim;Issei Takahashi;Hiroki Yamamoto;S. Maekawa;T. Naemura
A seamless connection between a game space and the real world is a long-sought goal of the entertainment computing field. Recent games have intuitive interactions through gestures and motion-based control. However, their images are still confined to the displays. In this paper, we propose a novel interaction experience in which mid-air images interact with physical objects. Our “Mid-air Augmented Reality Interaction with Objects” (MARIO) system enables images to be displayed in 3D spaces beyond screens. By creating a spatial link between images appearing in mid-air and physical objects, we extend video games into the real world. For entertainment purposes, a game character appears in mid-air and jumps over real blocks that users have arranged with their hands. A user study was conducted at public exhibitions, and the results showed the popularity and effectiveness of the system as an entertainment application.
DOI:
10.1109/ismar.2003.1240690
发表时间:
2003-10
期刊:
The Second IEEE and ACM International Symposium on Mixed and Augmented Reality, 2003. Proceedings.
影响因子:
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作者:
Natsuki Sugano;H. Kato;K. Tachibana
通讯作者:
Natsuki Sugano;H. Kato;K. Tachibana