MARIO: Mid-air Augmented Reality Interaction with Objects

MARIO: Mid-air Augmented Reality Interaction with Objects
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马里奥:空中增强现实与物体交互

DOI:
10.1016/j.entcom.2014.10.008
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发表时间:
2013
期刊:
--
影响因子:
--
通讯作者:
T. Naemura
T. Naemura
中科院分区:
--
文献类型:
--
作者:
Hanyuool Kim;Issei Takahashi;Hiroki Yamamoto;S. Maekawa;T. Naemura

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游戏空间与现实世界的无缝连接是娱乐计算领域长期追求的目标。最近的游戏通过手势和基于运动的控制进行了直观的互动。然而,他们的图像仍然局限在显示器上。在本文中,我们提出了一种新的交互体验,在这种体验中,空中图像与物理对象进行交互。我们的“半空增强现实与物体交互”(Mario)系统使图像能够在屏幕之外的3D空间中显示。通过在半空中出现的图像和物理对象之间创建空间链接,我们将视频游戏扩展到现实世界。出于娱乐目的,游戏角色出现在半空中,跳过用户用手安排的真实积木。在公开展览中进行了一项用户研究,结果表明该系统作为娱乐应用程序的受欢迎程度和有效性。
A seamless connection between a game space and the real world is a long-sought goal of the entertainment computing field. Recent games have intuitive interactions through gestures and motion-based control. However, their images are still confined to the displays. In this paper, we propose a novel interaction experience in which mid-air images interact with physical objects. Our “Mid-air Augmented Reality Interaction with Objects” (MARIO) system enables images to be displayed in 3D spaces beyond screens. By creating a spatial link between images appearing in mid-air and physical objects, we extend video games into the real world. For entertainment purposes, a game character appears in mid-air and jumps over real blocks that users have arranged with their hands. A user study was conducted at public exhibitions, and the results showed the popularity and effectiveness of the system as an entertainment application.
DOI: 10.1109/ismar.2003.1240690
发表时间: 2003-10
期刊: The Second IEEE and ACM International Symposium on Mixed and Augmented Reality, 2003. Proceedings.
影响因子: --
作者:
Natsuki Sugano;H. Kato;K. Tachibana
通讯作者: Natsuki Sugano;H. Kato;K. Tachibana