Development and Analysis of Virtual Reality Technician-Training Platform and Methods
Development and Analysis of Virtual Reality Technician-Training Platform and Methods
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虚拟现实技术人员培训平台和方法的开发与分析
DOI:
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发表时间:
2017
期刊:
影响因子:
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通讯作者:
J. Salmon
中科院分区:
文献类型:
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作者:
Jeffery W. Smith;J. Salmon
As companies continually create products and offer services of increasingly greater complexity, the need for enhanced technical communication and training is becoming more prominent in the workplace. On the factory floor, it is especially difficult, costly, and time-consuming for technicians to successfully operate on systems and assemblies when their technical understanding of a procedure is limited due to unclear information or a lack of instructions. Virtual reality (VR) training methodologies have the potential to enable technicians to transfer their skills into the real world more effectively than traditional training methods such as written, video, and live training used today. This research explores VR training techniques to increase time savings, reduce error rate, and enhance the VR user experience. A group of 30 participants were randomly assigned to either VR training instructions, or control groups without VR training using written instructions and 2D photos or video instructions. All subjects were trained to assemble a 17-part mechanical assembly. The specific target criteria measured were the amount of subjects' time spent learning from the instructions, their amount of time spent assembling the physical mechanical assembly model, the number of solved and unsolved errors committed in the physical model, the number of times the participant performed an assembly step out of indicated order, and the user preference towards the training systems. Survey results indicate that over 85% of the participants preferred the visual, 3D walk-through instructions offered with VR, especially if the assembly procedure was more complex and involved. Results show that users adapted to the VR training platform as easily as the other training methods regardless of their academic background or exposure to VR. Results suggest there was no loss in time nor accuracy for the VR trained students when assembling the physical model as compared to the non-VR trained students.