The Influence of Immersive Virtual Reality Systems on Online Social Application

The Influence of Immersive Virtual Reality Systems on Online Social Application
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DOI:
10.3390/app10155058
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发表时间:
2020-08-01
影响因子:
2.7
通讯作者:
Lv, Zhihan
Lv, Zhihan
中科院分区:
综合性期刊4区
文献类型:
--
作者:
Yan, Zuohao;Lv, Zhihan

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本研究提出一种基于场景漫游、实时语音捕捉和动作捕捉的面对面社会互动模拟。本文旨在比较社会化与传统平面社会化的差异,分析其优势与不足。特别是,我们设计了一个实验来研究基于虚拟现实技术的面对面模拟的性能,观察用户对系统的适应性和肢体语言识别的准确性。我们开发了一个沉浸式虚拟现实社交应用程序(IVRSA),它具有基本的社交功能。作为实验平台,IVRSA使用Unity3D作为引擎,HTC VIVE作为外部输入/输出设备,具有语音通信、沉浸式虚拟游览以及头部和手部运动模拟功能。我们招募了30名志愿者进行测试。测试由两部分组成。第一部分是为志愿者提供一个新闻话题,让志愿者在IVRSA和微信中自由交流。沟通后,我们通过问卷调查获得测试的反馈结果,并对两种社会应用进行了比较。在第二部分中,一些志愿者得到了一个动作列表,他们被要求以身体表情的形式向其他志愿者描述这些动作,让他们猜测他们正在执行的动作。测试结束后,对测试的准确率和所用时间进行分析。结果表明,在沉浸式虚拟现实社交系统中,用户的意图表达效率很高。具有更多跟踪点的身体跟踪设备可以提供更好的身体表达效果。
This study presents a face-to-face simulation of social interaction based on scene roaming, real-time voice capture, and action capture. This paper aimed to compare the difference between social and traditional plane social communication, analyzing its advantages and shortcomings. In particular, we designed an experiment to study the performance of face-to-face simulation based on virtual reality technology, observing the adaptability of the user to the system and the accuracy of body language recognition. We developed an immersive virtual reality social application (IVRSA), which has a basic social function. As an experimental platform, IVRSA uses Unity3D as its engine, and HTC VIVE as an external input/output device, with voice communication, immersive virtual tour, and head and hand movement simulation functions. We recruited 30 volunteers for the test. The test consisted of two parts. The first part was to provide a news topic for volunteers to freely communicate in IVRSA and WeChat. After communication, we used questionnaires to obtain feedback results of the test and compared the two social applications. In the second part, some volunteers were given a list of actions, which they were asked to describe to the rest of volunteers in the form of body expression, letting them guess the action they were performing. After the end of test, the accuracy rate and the time used were analyzed. Results showed that user's intention expression efficiency was very high in the immersive virtual reality social system. Body tracking devices with more tracking points can provide better body expression effect.