Crowdsourced coordination through online games

Crowdsourced coordination through online games
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通过网络游戏进行众包协调

DOI:
10.1109/hri.2016.7451839
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发表时间:
2016
期刊:
11th ACM/IEEE International Conference on Human-Robot Interaction
影响因子:
--
通讯作者:
Ayanian, Nora
Ayanian, Nora
中科院分区:
--
文献类型:
--
作者:
Tavakoli, Arash;Nalbandian, Haig;Ayanian, Nora

文献摘要

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我们对人类参与者以分布式方式解决具有挑战性的集体协调任务的能力进行了两项调查,其感知和通信能力有限,类似于简单的地面机器人。在这些调查中,参与者聚集在一个网络工作站的实验室里,并被赋予一系列不同的集体任务,这些任务具有不同的沟通和感知能力。在这里,我们将重点介绍我们的最新调查,描述我们的方法、平台设计注意事项,并强调一些有趣的观察行为。这些研究是为解决复杂的分布式多机器人问题(如模式形成)设计一种学习人类启发行为的正式策略的初步阶段。
We have conducted two investigations on the ability of human participants to solve challenging collective coordination tasks in a distributed fashion with limited perception and communication capabilities similar to those of a simple ground robot. In these investigations, participants were gathered in a laboratory of networked workstations and were given a series of different collective tasks with varying communication and perception capabilities. Here, we focus on our latest investigation and describe our methodology, platform design considerations, and highlight some interesting observed behaviors. These investigations are the preliminary phase in designing a formal strategy for learning human-inspired behaviors for solving complex distributed multirobot problems, such as pattern formation.